ASP.NET 5 and Visual Studio Code were among the most interesting technologies mentioned. So, I decided to test using and installing these technologies on a Mac OS X system, running Yosemite. Still, a preview of Visual Studio for Mac is now available (download here, requires OS X El Capitan 10.11 or higher), letting developers write cloud, mobile, and macOS apps on Apple’s desktop. Visual Studio for Mac enables the creation of.NET Core solutions, providing the back-end services to your client solutions. Code, debug, and test these cloud services simultaneously with your client solutions for increased productivity. Since this issue is related with Visaul Studio, i move it to the Visual Studio forum for getting better help. The currert forum you posted to is used to discuss and ask questions about.NET Framework Base Classes (BCL) such as Collections, I/O, Regigistry, Globalization, Reflection.
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I want to install Visual Studio on macOS. Is this possible?
dayanruben
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Priyank saxenaPriyank saxena
7 Answers
Yes! You can use the new Visual Studio for Mac, which Microsoft launched in November.
Read about it here: https://msdn.microsoft.com/magazine/mt790182
Download a preview version here: https://www.visualstudio.com/vs/visual-studio-mac/
vyedinvyedin
I recently purchased a MacBook Air (mid-2011 model) and was really happy to find that Apple officially supports Windows 7. If you purchase Windows 7 (I got DSP), you can use the Boot Camp assistant in OSX to designate part of your hard drive to Windows. Then you can install and run Windows 7 natively as if it were as Windows notebook.
I use Visual Studio 2010 on Windows 7 on my MacBook Air (I kept OSX as well) and I could not be happier. Visual studio for mac review. Heck, the initial start-up of the program only takes 3 seconds thanks to the SSD.
As others have mentions, you can run it on OSX using Parallels, etc. but I prefer to run it natively.
aevankoaevanko
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I guess you can install it via Parallel or in any other Virtual machine with windows in it
Sebastian PiuSebastian Piu
No. Neither Visual Studio or the .NET framework will run on Mac OSX (although the latter is changing). However, if you want to write an application in a similar framework, you could use Mono and MonoDevelop.
GelatinGelatin
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There is no native version of Visual Studio for Mac OS X.
Almost all versions of Visual Studio have a Garbage rating on Wine's application database, so Wine isn't an option either, sadly.
Delan AzabaniDelan Azabani
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While Parallels is technically a VM it is capable of running games in high resolution at a high frame rate. If you run Parallels in Coherence mode it completely integrates Windows 7 into OS X and .Net framework is fully supported. So yes you can install Visual Studio on your Mac however the Apps you created would only run of windows computers unless they were web based.
statuspherestatusphere
Yes, you can! There's a Visual Studio for macs and there's Visual Studio Code if you only need a text editor like Sublime Text.
KuroganiKurogani
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Visual Studio for Mac is something that many Microsoft developers have sought for more than a decade. As Mac OS X became interesting in the early 2000s, coders who spent most of their days working in Visual Studio on Windows wondered why they couldn’t use the same languages, frameworks, and tools for the Mac, rather than needing to learn Objective-C, Cocoa, and Xcode, all of which were substantially different from the languages and tools for Windows development.
Visual studio for mac wikipedia. With support for ASP.NET Core in Visual Studio for Mac, you are empowered to create beautiful, modern web applications. Craft the front-end with the same web editor experience you know and love from Visual Studio and Windows and publish to the cloud directly from the IDE. Reported by Adam Hill Sep 06 at 11:38 PM visual studio for mac ide theming. Using Vibrant Ink from StudioStyle.es in VSM does not look like VS Windows. Seems similar to this bug. VSM really started to get confused as I was typing in a XAML file See attached – screen-shot-2018-09-06-at-61555-pm.png Please let me know if you need any more info. Visual Studio for Mac enables you to write code accurately and efficiently without losing the current file context. You can easily zoom into details such as call structure, related.
Many of us thought the ECMA standards for C# and the .Net Framework, and the Mono project spearheaded by Miguel de Icaza (first at Ximian, then Novell, then Xamarin, and finally at Microsoft), might provide a path to a unified development platform. I for one had no idea it would take so long, although I was aware of at least some of the rather Byzantine politics going on among the various interested parties, through my involvement with the .Net series of books. I was also aware of the reputation that both Mono and Xamarin had for being “a bit crashy.”
The introduction of the lightweight, portable Visual Studio Code, and the gradual integration of Xamarin tools into Visual Studio 2015, were positive signs in my view. Once Microsoft announced it would acquire Xamarin (in February 2016) it became clear to me that the Xamarin Studio and Visual Studio IDEs were likely to merge on the Mac to create a single development environment, but I wasn’t sure exactly what form it would take or how many of the features from Visual Studio for Windows could or would be implemented on the Mac.
Visual Studio For MacInside Visual Studio for the Mac
Essentially, Visual Studio for the Mac is Xamarin Studio plus a Visual Studio look and feel, along with Roslyn-based C# IntelliSense, refactoring, analyzers, and code fixes; NuGet-based package management; a Visual Studio-compatible project format; the MSBuild engine; integrated unit testing; and support for F#.
X Code
Let’s unwrap that a little to understand what it means, in case you aren’t familiar with both Xamarin Studio and Visual Studio. In general terms Visual Studio for Mac is an integrated Macintosh development environment for C# and F# applications that run on iOS, Android, and Mac targets, with a variety of application forms and technologies, including game engines. Several of the app types use portable frameworks. Some support iOS and Android with Xamarin, and others support iOS and Mac games with SpriteKit (2D) and SceneKit (3D).
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